Hi, I'm looking to start with graphics programming and want to buy a suitable Digilent product. How much RAM do I need if I want to try out double buffering a QVGA pmod with 16 bits per pixel? Would it be ( (320 * 240 * 16) / 8 / 1024 ) * 2 = 300 kB?
I have seen that it is possible to extend the memory with a pmod such as SF3 (32Mb). Is such a module suitable to expand the RAM in order to store the frame buffers?
Also where is the graphical RAM locate, by the way?
Can I just connect a QVGA screen pmod to a pmod shield on top of a uC32 for example? What are some other connection options?
I am also considering starting with a 32*128 or similar OLED or a 96×64 pixel RGB OLED, is it possible to double buffer with those?
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eriksan
Hi, I'm looking to start with graphics programming and want to buy a suitable Digilent product. How much RAM do I need if I want to try out double buffering a QVGA pmod with 16 bits per pixel? Would it be ( (320 * 240 * 16) / 8 / 1024 ) * 2 = 300 kB?
I have seen that it is possible to extend the memory with a pmod such as SF3 (32Mb). Is such a module suitable to expand the RAM in order to store the frame buffers?
Also where is the graphical RAM locate, by the way?
Can I just connect a QVGA screen pmod to a pmod shield on top of a uC32 for example? What are some other connection options?
I am also considering starting with a 32*128 or similar OLED or a 96×64 pixel RGB OLED, is it possible to double buffer with those?
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