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Found 2 results

  1. I am running vivado 2017.2, with the latest PMOD repository added. The PMODENC is a 6 pin rotary board. However , when I add this IP block to my design, PmodENC_v1_0, I see that the add IP has 40 pins or thereabouts. Its as if this is a different part, but with the same name! I run my "run connection automation" and then I "validate design" and I get a load of errors.. [BD 41-759] The input pins (listed below) are either not connected or do not have a source port, and they don't have a tie-off specified. These pins are tied-off to all 0's to avoid error in Implementation flow. Please check your design and connect them as needed: /PmodENC_0/Pmod_out_pin10_i /PmodENC_0/Pmod_out_pin1_i /PmodENC_0/Pmod_out_pin2_i /PmodENC_0/Pmod_out_pin3_i /PmodENC_0/Pmod_out_pin4_i /PmodENC_0/Pmod_out_pin7_i /PmodENC_0/Pmod_out_pin8_i /PmodENC_0/Pmod_out_pin9_i
  2. I finally got some time to design my own Color Invaders project, originally inspired by Hamster's own Colour Invaders project. I ended up writing a lot of my own code for it since I have a personal thing about using somebody else's code in it's entirety, although Hamster's code obviously has a heavy influence on it's overall construction (thank you for posting it!). This game is similar to the classic Space Invaders game, or more closely related to Casio's Number Invaders on the calculator, where you have a stream of incoming invaders of a variety of colors coming down the WS2812 LED strip and you have to adjust the color of your missile to match the color of the first invader via the PmodENC (a rotary encoder). You can check out how I made the project as well as a small video showing some of it in action at http://www.instructables.com/id/Color-Invaders/.