Tickstart

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  1. Heh, don't get me wrong, I'm fully aware of this fact =D
  2. I'm afraid they are correct But no one really knows how the Vivado simulator works, sometimes it does, sometimes it doesn't. As far as I know, there isn't any simulator-simulator to test the simulator and figuring out why it won't simulate properly. I just debug my VHDL code like I debug C, just stare at it long enough. But I know that doesn't cut it.
  3. Continuing this subject, on a different note: So, considering what we've learnt, how do you efficiently pipeline a design on an FPGA, i.e in Vivado etc? An initial thought is of course to maticulously plan your circuit, that's all well and fine. But can an acceptable approach be to write your specification, have a look at the synthesized circuit layout and then go back and place flip flops in between critical paths that you observe in the schematic? Perhaps Vivado even has functionality to facilitate this process.
  4. Make sure you have the correct basys 3 master .xdc-file as your constraints file. Some settings that you configure under the Implementation-menu (device configurations), end up as text commands in the .xdc file. In my experience, I think it was some modifier named something something -"persist = yes" that completely broke everything, so even if I had the correct xdc-file and so on, still complained that I used some illegal pin. Check at the bottom of the .xdc file.
  5. :'D reminds me of: https://youtu.be/vH2-sXTmzWI?t=20m13s
  6. I've never thought about pipelining when designing a circuit, does the synthesis tool or compiler or whatever of VHDL pipeline anything automatically? I guess paralellizing things is easier for a compiler to do than pipelining. Is pipelinging common in HDL designs? Thank you for an excellent explanation ham.
  7. But yes, it does make sense, I guess.. In respect to each flipflop, in the first example they have to wait for the rest of the chain before they can deliver their next unit. Think of it as one of those.. "Trafficking chains" (thanks google translate) or whatever when something is on fire and people stand in a row and hand each other buckets of water, passing them along the chain of people. Each bucket may actually take longer to get there compared to if one person were to run with it to the fire, but by paralellizing it like this, many buckets can be on their way at once. Does that make sense?
  8. I am prolific on this forum for asking the most dumb questions, but hey at least i excel at something. I was reading in an excellent book about computers (Digital Design and Computer Architecture), about an example involving baking cookies, which I can relate to. In it, Ben is putting dough on his only tray, and puts it in the oven and waits for it to bake. Once finished, he takes it out and puts more dough on the tray. In the improved version he has two trays, and when one is baking in the oven he prepares the other in the meantime. This is all jolly. However, when they actually s
  9. Yes yes, I understand. So there is no way to flip the order this way, i.e you need to keep the to or downto chain consistent between modules? I'm sorry I slandered you Vivado :'(
  10. It could be the textbook that's lying also. That you can reverse bits like that (with a downto vs to trick).
  11. Every time... Here I am, just wanting to test the most benign of things, and Vivado has to give me ****. It says "design rev_top has unconnected port sw[4]" (I assume because "design revving has unconnected port rev" - which it is connected to), which I know for a fact is a lie. It also says "design has unconnected top module" and I'm suspecting Vivado has become senile at this point. My goal is to reverse bits, depending on a signal (sw(4) - to reverse or not). Just to test the syntax and functionality of VHDL. VERY SIMPLE, IF I JUST HAD A CHANCE TO TEST IT. library IEEE; use
  12. Thanks Dan, now I know for sure I'm in way over my head :'D
  13. I have this really important job interview coming up, I feel very fortunate to have gotten this chance and I need to make the most of it. I don't know what to expect and, to be frank, I am a newbie when it comes to FPGA's and digital design. But I still have some experience, enough to know that I find this subject interesting and would like to pursue a career in it or its related fields. I've ordered a recent book that should arrive within a week or so, "Digital System Design with FPGA: Implementation Using Verilog and VHDL" which I hope will give me more insight into good practices and so on.
  14. Make sure you understand the problem first, as it can be daunting to begin with. It's really simple though, when everything is said and done. The datasheet will inform you on which segments light up to form a character, like a 3 or A for example. Now, all segments will display the same information, 3 or A or whatever, so it's up to you to turn on only the relevand digit position for that character, so you "sweep" over the display in very rapid succession. For my project on the Basys 3 I split up every character to 4 bits (I wanted hexadecimal notation), made a decoder (simple case-stateme
  15. Okay, I did make some progress just now. Seems Vivado had bugged out and added an enable-pin which I didn't agree to. I removed it and now it works again. Get your act together Xilinx! Ah, seems the Block Memory Generator cannot produce a "low power"-implementation without the enb-reset pin enabled, or something. That explains it. It added it automatically and when I swapped back it did not remove the enb pin again.