eriksan

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  1. @JColvin Thanks for the input, I'm still digesting it and will be referring back to it as I go along. Suppose I for the moment go with Wi-FIRE, Pmod OLEDrgb, Pmod JSTK2 and Pmod BTN. What cables do I need to connect them? A question regarding programming. Do any of MPIDE or MP Lab X IDE allow for low-level programming, (not Arduino style) in C, C++ or ASM. For example, would it be possible to manipulate memory mapped registers in C++ or C? In Wi-FIRE's description there is a link to ChipKIT PGM, so I assume it's an option for the Wi-FIRE to be used with the more fully featured/ad
  2. Hi, I'm new to this and am considering buying these items chipKIT Max32 pmod OLEDrgb pmod JSTK2 My question is, how do I connect the pmod devices to the Max32? Do I need the following? Digilent Arduino PMOD shield I'm also considering getting a MPLAB Snap, would I need some sort of cable for that, like they mention in the video? Also, if I'd like to use https://www.microchip.com/wwwproducts/en/PIC32MZ2048EFM144#additional-features what hardware do I need? Breadboard and cables?
  3. I don't want to use a graphics API, but want to learn to draw graphics myself for learning purposes. Yeah a PC is an option. Ok, thanks for the suggestion. I will think some more.
  4. Thank you, I'm fairly new to graphics and electronics. I would like to learn to render 2D and 3D graphics and have read about the double buffering technique elsewhere but didn't realise it didn't apply to the Pmod MTDS nor the OLED Pmods. My goals for this is to implement some algorithms from the Graphics Gems (mainly 1 and 2) books, learn to draw lines, shapes, detect intersections and make a small game-like program to showcase. I also want to learn about using matrices for 2D and 3D transformations. When I get advanced enough for 3D I would like to learn how to make ray-traced, real-time sce
  5. Hi, I'm looking to start with graphics programming and want to buy a suitable Digilent product. How much RAM do I need if I want to try out double buffering a QVGA pmod with 16 bits per pixel? Would it be ( (320 * 240 * 16) / 8 / 1024 ) * 2 = 300 kB? I have seen that it is possible to extend the memory with a pmod such as SF3 (32Mb). Is such a module suitable to expand the RAM in order to store the frame buffers? Also where is the graphical RAM locate, by the way? Can I just connect a QVGA screen pmod to a pmod shield on top of a uC32 for example? What are some other connecti